| If you want a bit of everything in your job from | | | | The Red Mage's spells consist of both the spells |
| spell casting to healing to fighting, the Red Mage is | | | | of the White Mage and Black Mage but does not |
| the job for you. Its not the best job for a specific | | | | contain the most powerful spells of either. Still as |
| skill or attribute but it excels being able to survive | | | | a spellcaster it can attack, heal, deal status |
| in almost any situation. | | | | effects, and ressurect characters. A great |
| Any race can fill the shoes of a Red Mage, it all | | | | combination spellcaster for those looking for one. |
| depends on what skills you prefer. For all-around, | | | | The Red Mage is a fighter / mage, able to use |
| go with the Hume. For magic spells, go with the | | | | both swords and spells. The Red Mage gets some |
| Taru Taru. For fighting abilities, go with the Galka | | | | of the healing magic of a White Mage, some of |
| or the Elvaan. | | | | the destruction magic of a Black Mage and a little |
| Where most jobs in FF XI specialize in doing one | | | | bit of their own magic thrown in as well. This |
| thing, the Red Mage is a generalist who learns to | | | | being said, the Red Mage learns most of their |
| do a bit of everything. The best active ability of | | | | spells at higher levels (i.e. later) than White / Black |
| the Red Mage is Chainspell which allows the mage | | | | Mages learn theirs. |
| to cast its spells faster for 1 minute although the | | | | Red Mages get all types of magic, as they draw |
| recharge time is 2 hours. The Red Mage also has | | | | from the spell lists of both Black and White |
| the Convert ability at level 40 which swaps your | | | | mages (and a few of their own unique spells as |
| HP with your MP, very useful when you're low on | | | | well). Note that all mages need to learn a spell |
| health. | | | | before they can cast it. Learning a spell involves |
| The passive abilities of the Red Mage are Resist | | | | buying the spell scrolls (similar to how warriors |
| Petrify at levels 10, 30 and 50, which give it | | | | must buy weapons) and then learning (using) it to |
| increased resistance to petrification. There is Fast | | | | put it into their spell book. |
| Cast at levels 15 and 35 which increase the rate | | | | Red mages might encounter difficulties in partying, |
| of casting. The Red Mage gets Magic Attack | | | | some characters and parties looks for red mages |
| Bonuses at levels 20 and 40, and Magic Defense | | | | who specialize in certain skill compared to the |
| Bonuses at levels 25 and 45. At level 31, there is | | | | more generalized builds of other Red mages. But |
| Clear Mind which increases the MP regeneration | | | | overall Red mages are also good solo fighters. |
| rate. | | | | |