| Overview of Crafting | | | | Now that you know the basics of crafting and |
| In Aion, there are six different crafting skills: | | | | how to craft work orders to raise your skill, the |
| Alchemy, Armorsmithing, Cooking, Handicrafting, | | | | next part of the guide will go into detail of the |
| Sewing, and Weaponsmithing. In order to learn a | | | | benefits of each craft. |
| craft, you must find that craft's expert from | | | | Detailed Overview of Crafts |
| your race's major city and pay 3,466 Kinah. | | | | This section is aimed at providing you what each |
| For Asmodians, go to the Temple of Artisans in | | | | craft can make, how difficult or expensive it is to |
| Pandaemonium and find: | | | | craft, and who the craft itself is good for. |
| Alchemy: Honir | | | | Alchemy |
| Armorsmithing: Kinterun | | | | Alchemy is used for creating potions, scrolls, |
| Cooking: Lainita | | | | Manastones, orbs, and spellbooks. Other than orbs |
| Handicrafting: Lanse | | | | and spellbooks, all of the creations are considered |
| Sewing: Zyakia | | | | commodities. Thus, they are not very difficult to |
| Weaponsmithing: Rogi | | | | craft and are not sold for a lot of Kinah. At all |
| For Elyos, go to the Artisans' Hall in Sanctum and | | | | times, you can find lots of potions, scrolls, and |
| find: | | | | Manastones through a Trade Broker. Furthermore, |
| Alchemy: Diana | | | | the materials required for crafting these items can |
| Armorsmithing: Vulcanus | | | | be easily found as well. |
| Cooking: Hestia | | | | The main perks of Alchemy are having access to |
| Handicrafting: Utsida | | | | your own potions, scrolls, and Manastones |
| Sewing: Daphnis | | | | (something we all use frequently and may not |
| Weaponsmithing: Anteros | | | | want to have to buy) and to create orbs and |
| Each character can learn every craft and reach a | | | | spellbooks if you are of the Mage class. I would |
| skill of 399; however each character can only | | | | not suggest picking Alchemy to simply craft orbs |
| become a master at one craft. | | | | and spellbooks to sell, as there are better crafts |
| The Basics | | | | for that. I strongly suggest picking up Alchemy if |
| Now that you have learned a craft, there are a | | | | you are of the Mage class, and simply suggest it |
| few important guidelines to follow. The first is | | | | for those who gather lots of herbs and want to |
| accessing your craft window. To do this, open up | | | | use them for something. One negative for being |
| your Skills window and select the Crafting tab, | | | | an Alchemist is that it requires lots of inventory |
| then Right-Click on your craft to bring up its | | | | bank space. There are lots of various materials |
| window. At the top of the window, under the | | | | (lots of herbs, basic materials, and Manastones) |
| name of the craft, is your experience bar. If you | | | | required to craft everything, which can fill up |
| just learned it, it will say '1/99'. As you get closer | | | | inventories fast. |
| to 99, just like gaining regular experience, the bar | | | | Armorsmithing |
| will fill up. However, when you max out at 99, you | | | | Armorsmithing is used for creating shields, chain |
| will need to return to your craft's expert (the | | | | helmets, plate helmets, chain armor, and plate |
| names listed above) and pay to learn the next | | | | armor. Armorsmithing is very useful to have if |
| level. The following are the prices to pay. | | | | you are of the Priest or Warrior classes, as you |
| Lesser = 3,466 Kinah | | | | can fill 6 or 7 inventory slots with high quality |
| Regular = 17,334 Kinah | | | | crafted gear, making a big difference in your |
| Greater = 115,566 Kinah | | | | character's statistics. Armorsmithing really only |
| Expert = 462, 264 Kinah | | | | requires Aether, ore, and Kinah. If you are like me |
| Master = ~1,500,000 Kinah? | | | | and want a full set of the best possible gear, you |
| When you pay the price above to learn the next | | | | will spend 5 hours gathering hundreds of ore and |
| level, you will gain 1 skill point. For example, if you | | | | Aether to craft 5 of one item in order to get a |
| are at 99 and pay 17,334 Kinah to become a | | | | 'proc' out of it. This not only is a huge time sink, |
| Regular crafter, your skill will become 100. | | | | but it also becomes very expensive, as turning |
| The large area below the experience bar in the | | | | raw ore into usable ingots is very expensive. And |
| crafting window is the list of your recipes. They | | | | if you do not 'proc', the failed item is barely worth |
| are organized by category and you can hide or | | | | as much as you spent on it. However, it is very |
| show each category by clicking the box to the | | | | nice to be able to have a full set of great gear |
| left of the category name. When you accept a | | | | every 5 levels. |
| Work Order, they will automatically be the first | | | | Basically, if you are a Priest or Warrior, I'd |
| category. | | | | suggest picking up Armorsmithing; even the basic |
| The two boxes on the right side, called Product | | | | recipes craft decent gear. If you get 'proc's, all |
| and Required Materials, are just that. When you | | | | the better. As far as using it to make money, it |
| click a specific recipe, the end result will appear in | | | | simply requires too much time to be of any real |
| the Product box and the required materials to | | | | value, but occasionally you will have an extra |
| make that recipe will appear in the Required | | | | 'proc'd item that will sell for a lot. |
| Materials box. | | | | Cooking |
| On the bottom right of the window are two | | | | Cooking is only used for creating food. This, more |
| buttons and a box in-between them. The right | | | | or less, is used for temporarily boosting certain |
| button is to craft the number in the box of the | | | | statistics. It is fairly inexpensive to cook and I |
| currently selected recipe. The left button is craft | | | | would suggest it to anyone who uses food on a |
| all, which places the maximum number you can | | | | regular basis. However, there is little money to be |
| craft of the currently selected recipe into that | | | | made from it if you include the time it takes to |
| box. | | | | gather and cook. Also, you can simply purchase |
| When you are actually crafting, the success or fail | | | | food off of the Trade Broker or from a |
| rate is dependent on your skill compared to the | | | | merchant with near the same benefits for a |
| recipe and chance. If your skill is equal to that of | | | | reasonably cheap price. If you plan on consuming |
| the recipe's level, your chance of failing is around | | | | lots of food, as in never being without a buff, |
| 33%. If your skill is 3 points higher than that of | | | | then I'd suggest it. However, if you only plan on |
| the recipe's level, your chance of failing is around | | | | using food for groups or hard areas, I wouldn't |
| 15%. If your skill is between 5 and 10 points | | | | suggest spending the time raising it up. |
| higher, your chance of failing is minimal. Once you | | | | Handicrafting |
| are above 10, your chance of failing is incredibly | | | | Handicrafting is used for creating rings, earrings, |
| low. Once the recipe turns grey, your chance of | | | | necklaces, glasses (head slot), bows, and staffs. |
| failing is 0. | | | | Handicrafting is both expensive and time |
| Lastly, as you level up, visit the same merchant | | | | consuming to craft, but also the best craft for |
| as you do for supplies to purchase some of your | | | | making money. For jewelry, gems are the |
| craft's recipes. The rest of the recipes can be | | | | primary material. It is fairly uncommon throughout |
| obtained through quests or are dropped. | | | | areas and can only be gathered once per node, |
| Actually Crafting | | | | unlike everything else that can be gathered 3 |
| If you just started a craft, go to your craft's | | | | times. This increases the amount of time required |
| expert and accept the work order for '1P' (stands | | | | to gather lots of materials for attempts. Also, it is |
| for a skill level of 1 point) by clicking 'Craft | | | | pretty much required to 'proc' on the initial recipe |
| Request'. Now, find a workstation and Right-Click | | | | to make anything of value, both to you or to |
| it to bring up your craft window. Select the recipe | | | | someone else. Once you do proc, you can then |
| for the work order. Since the quest requires that | | | | use that for an even better recipe, which also has |
| you make 3 Gritty Clams, change the '1' to a '3' in | | | | a chance to 'proc'. Even if the second recipe |
| the box and then hit the craft button. As you're | | | | doesn't 'proc', you will still have a very valuable |
| crafting, each time you fail, hit the > arrow to | | | | item to use or sell. If it does 'proc', the value |
| increase the amount you need to craft to fulfill | | | | triples. |
| the quest. Once you are done, return to your | | | | Overall, Handicrafting is the best craft for making |
| craft's expert and turn in the work order. | | | | money. You can spend 2 hours gathering and |
| Continue this process until you are at a skill of 10 | | | | create a few valuable pieces of jewelry that will |
| and can receive your first real work order. | | | | sell for lots of money, let alone, good rings, |
| Once you accept the quest for the work order | | | | earrings, and necklaces are hard to find other |
| for '10P', open your craft window and select the | | | | than from Handicrafting. If you choose |
| recipe for the work order you just accepted. | | | | Handicrafting as your main or secondary craft, |
| Now look at the required materials. As a general | | | | you will not be disappointed. I would highly suggest |
| rule, multiple each material by however many | | | | Handicrafting for Rangers and Chanters, but really |
| finished products you need to complete the quest | | | | for anyone who is willing to craft, period, as it is |
| (if you have the work order for 10P, this number | | | | very rewarding. |
| is 6), and then multiple that by a factor of 6 (that | | | | Sewing |
| is around the least amount of attempts you can | | | | Sewing is used for creating belts, cloth helmets, |
| possibly do to raise your skill to the point where | | | | leather helmets, cloth armor, and leather armor. |
| you can accept the next work order). Once you | | | | As the same for Armorsmithing, this craft is |
| have calculated how many materials you will need, | | | | mainly designed to be used by the other two |
| visit the merchant, who is also inside of the | | | | classes: Scouts and Mages. There is not a big |
| crafting room, and purchase those materials. As | | | | market for making money from this craft and it |
| your skill becomes higher, it will require more than | | | | is just as time consuming and costly as |
| 6 work orders to raise your skill level by 10. | | | | Armorsmithing. If you are a Scout or Mage, I |
| As a general rule, I usually purchase one extra the | | | | would highly suggest using this craft, even if you |
| amount of work orders I think will raise my skill | | | | do not want to invest the time to create full sets |
| level by 10 since there are usually failures at the | | | | of 'proc'd gear; as the basics are still useful. And |
| beginning. If you purchase exactly the right | | | | the occasional extra 'proc'd piece will sell for a |
| amount and fail just once, you won't be able to | | | | pretty penny. |
| finish your last work order and will have to buy | | | | Weaponsmithing |
| more materials. However, purchasing one extra | | | | Weaponsmithing is used for creating daggers, |
| will give you the cushion to fail up to 6 times | | | | swords, maces, greatswords, and polearms. |
| (more at higher skill levels). | | | | Weaponsmithing is both costly and time |
| If you need clarification on this, let's take a look at | | | | consuming to create, but fairly rewarding. If you |
| an example. If you just learned Cooking, you | | | | are a class that uses any of the above weapons, |
| would accept the work order for 'Salted Pujery | | | | I definitely suggest picking up this craft. However, |
| Supply 10P'. Open your craft window and select | | | | you can go without it and purchase similar items |
| the recipe for 'Salted Pujery'. The required | | | | from the Trade Broker for similar prices. For |
| materials are your given materials and 1 Salt. | | | | instance, if a 100 damage sword can be crafted |
| Now, the required amount of finished products for | | | | for roughly 100,000 Kinah in materials and failed |
| the quest is 6. Thus, multiple 1 Salt by 6, which is | | | | attempts, then there's probably a 90 damage |
| 6 Salts. Now, you need a skill of 20 to obtain the | | | | sword for sale through the Trade Broker at |
| next work order, so multiple the 6 Salts by 7 (6 | | | | 90,000 Kinah. The real benefit from |
| and 1 spare), which is 42 Salts. Now, visit the | | | | Weaponsmithing is gathering lots of materials and |
| merchant and purchase 42 Salts. The next part is | | | | attempting to get as many 'proc's as possible and |
| a trick that you will love. Position yourself | | | | then selling the ones you don't use. |
| between your craft's expert and the closest | | | | Weaponsmithing works similar to Handicrafting |
| workstation. Then put yourself as far away from | | | | where you need to 'proc' the regular recipe in |
| the workstation as possible, but still able to craft. | | | | order to use in another recipe and then 'proc' that |
| You should be exactly in the middle between the | | | | to get the best result. Even if the second fails, |
| workstation and your craft's expert. As you finish | | | | you still will have a valuable item. If it succeeds, |
| each work order, simply Right-Click your craft's | | | | you will have a very valuable item. The best |
| expert, turn in the work order, accept the new | | | | results can fetch prices in the millions, which is |
| one, chance the number from '1' to '6', then hit | | | | attractive at any level. Overall, Weaponsmithing is |
| the craft button. You won't even have to move! | | | | not a bad craft for any class that uses the |
| This can save massive amounts of time if you | | | | weapons listed above, but I definitely suggest it |
| plan on crafting for a long time. | | | | for Templars, Gladiators, and Assassins. |