| Why have a Larp Campaign | | | | undead turned on their masters and the |
| Going on a LARP adventure weekend is a lot of | | | | necromancers were defeated. |
| fun in itself. As with most hobbies people who | | | | How to start a Larp campaign |
| take up larp become very involved and like to | | | | Firstly you should advertise to your players that a |
| play events a number of times every year usually | | | | new campaign is beginning so that the first event |
| as the same character. Going on one off | | | | will involve as many people as possible who can |
| adventures that have a beginning and an end is | | | | then tell others of what they learnt both in games |
| great and is necessary as players need to feel | | | | and of. When on the actual Live Action |
| that they have completed something when the | | | | Role-playing event of the new campaign have the |
| event finishes. However if there is something on | | | | players achieve something whilst gaining |
| the next weekends larp event that ties in to the | | | | information about further threats. Again in the |
| one you have just played it adds an extra bit of | | | | dawn of the dead the players were on a |
| excitement and the continuity helps players to | | | | weekend event where they noticed both |
| feel that are taking part in more complete world. | | | | Saturday and Sunday that the people they had |
| Campaign Examples | | | | killed on the days before were coming back and |
| Whilst there are many different types of larp | | | | attacking them as undead the following days. |
| events I am going to discuss medieval fantasy | | | | Make sure you have some twists and sub plots |
| campaigns as they are the most common | | | | It is important to have unexpected events and |
| throughout the world. A good example of a | | | | for things to happen that the players will not see |
| campaign is the one that Heroquest-larp ran a | | | | coming; just like reading a good book or watching |
| few years back; it was called the ‘Dawn of | | | | a good film, if the participants can always see |
| the Dead’ and the overall theme was that | | | | what is about to happen it is not as enjoyable. |
| the necromancers of the world had discovered a | | | | The main Heroquest twist was to have the |
| way to turn anyone that died into an undead | | | | players ally with a lich lord who although was a |
| creature. They then instigated a war so that | | | | powerful undead itself was not happy with the |
| there would be more combat more deaths and | | | | power the necromancers were gaining and |
| hence more undead. The players that went on | | | | wanted to stop them but couldn’t do it alone. |
| heroquest Larping events that year were | | | | Larp campaign tips |
| constantly battling more and harder undead as the | | | | It is a good idea not to set everything in stone at |
| year progressed. Although each adventure had its | | | | the start; by this I mean be flexible and allow |
| own unique plot players soon became aware that | | | | room for change. No matter how great my |
| once it got dark you had to be more alert and | | | | original ideas may seem I always find room for |
| set guards at all times and the fear and the | | | | improvement as the campaign progresses. Also |
| tension made the events more enjoyable. | | | | remember that larp is primarily about everyone |
| How to end a Larp campaign | | | | having fun so make sure that the campaign you |
| | | | | are writing is going to be enjoyable. Be sure to |
| The first thing to do when writing a larp campaign | | | | get feedback between events both good and bad |
| is to decide how it will end and to ensure that this | | | | so you can ensure you are on track. Always |
| is a grand event which as many players can take | | | | welcome input from your players and referees, |
| part in as possible. Taking the example above | | | | the Heroquest campaign has been running now |
| Heroquest ran a weeklong event where the | | | | for 22 years but has had numerous mini |
| players discovered a way to block the control | | | | campaigns and sub plots written by over 50 |
| that necromancy held over the undead. This was | | | | individuals. |
| difficult to achieve but the result was that all the | | | | |