Larp Campaigns

Why have a Larp Campaignundead turned on their masters and the
Going on a LARP adventure weekend is a lot ofnecromancers were defeated.
fun in itself. As with most hobbies people whoHow to start a Larp campaign
take up larp become very involved and like toFirstly you should advertise to your players that a
play events a number of times every year usuallynew campaign is beginning so that the first event
as the same character. Going on one offwill involve as many people as possible who can
adventures that have a beginning and an end isthen tell others of what they learnt both in games
great and is necessary as players need to feeland of. When on the actual Live Action
that they have completed something when theRole-playing event of the new campaign have the
event finishes. However if there is something onplayers achieve something whilst gaining
the next weekends larp event that ties in to theinformation about further threats. Again in the
one you have just played it adds an extra bit ofdawn of the dead the players were on a
excitement and the continuity helps players toweekend event where they noticed both
feel that are taking part in more complete world.Saturday and Sunday that the people they had
Campaign Exampleskilled on the days before were coming back and
Whilst there are many different types of larpattacking them as undead the following days.
events I am going to discuss medieval fantasyMake sure you have some twists and sub plots
campaigns as they are the most commonIt is important to have unexpected events and
throughout the world. A good example of afor things to happen that the players will not see
campaign is the one that Heroquest-larp ran acoming; just like reading a good book or watching
few years back; it was called the ‘Dawn ofa good film, if the participants can always see
the Dead’ and the overall theme was thatwhat is about to happen it is not as enjoyable.
the necromancers of the world had discovered aThe main Heroquest twist was to have the
way to turn anyone that died into an undeadplayers ally with a lich lord who although was a
creature. They then instigated a war so thatpowerful undead itself was not happy with the
there would be more combat more deaths andpower the necromancers were gaining and
hence more undead. The players that went onwanted to stop them but couldn’t do it alone.
heroquest Larping events that year wereLarp campaign tips
constantly battling more and harder undead as theIt is a good idea not to set everything in stone at
year progressed. Although each adventure had itsthe start; by this I mean be flexible and allow
own unique plot players soon became aware thatroom for change. No matter how great my
once it got dark you had to be more alert andoriginal ideas may seem I always find room for
set guards at all times and the fear and theimprovement as the campaign progresses. Also
tension made the events more enjoyable.remember that larp is primarily about everyone
How to end a Larp campaignhaving fun so make sure that the campaign you
 are writing is going to be enjoyable. Be sure to
The first thing to do when writing a larp campaignget feedback between events both good and bad
is to decide how it will end and to ensure that thisso you can ensure you are on track. Always
is a grand event which as many players can takewelcome input from your players and referees,
part in as possible. Taking the example abovethe Heroquest campaign has been running now
Heroquest ran a weeklong event where thefor 22 years but has had numerous mini
players discovered a way to block the controlcampaigns and sub plots written by over 50
that necromancy held over the undead. This wasindividuals.
difficult to achieve but the result was that all the