| World of Warcraft has been criticized in the past | | | | Alchemists will all have basic subject knowledge, |
| for a sub-par and almost useless profession | | | | but they will also be able to specialize. |
| system. Burning Crusade attempts to change all | | | | These individuals will learn Elixirs, Potions, or |
| that by allowing users to craft items of great | | | | Transmutation. Because of this, alchemists will be |
| power that are comparable to loot in dungeons or | | | | capable of constructing two items instead of |
| the arenas. | | | | merely one. |
| As far as leatherworking goes in the Burning | | | | Enchanters now have new spells/enchantments in |
| Crusade, the improvements are pretty | | | | their repertoire. There are the new and improved |
| comprehensive. Armor will be made stronger, will | | | | mana and wizard oils, the ring spells, and lastly the |
| include leg enhancements, and will provide more | | | | Battlemaster and Spellsurge weapon |
| protection for the players getting into the raids | | | | enchantments. The ring spells will require locating |
| and the more hazardous dungeons. These new | | | | the hidden formulas. |
| armor kits will be pretty simple to construct and | | | | Herbalists will discover rare and novel herbs |
| will really come in handy when players can't get a | | | | indigenous to Outland, with many strange and |
| particular high-end enchantment. | | | | varied effects, some positive and some negative. |
| Mining now has available some more types of | | | | And some will bestow (or inflict) strange effects |
| metal at the endgame. In BC, players will find Fel | | | | on the herbalist who picks them. Plus, only this |
| Iron and Adamantite, several kinds of high-end | | | | group will be permitted to harvest through the |
| base metals, and also a few rare metals known | | | | act of skinning, the unusual and scarce ingredients |
| as Eternium and Khorium. Similar to herbalists, | | | | from plant beasts of the shattered regions lying |
| miners will see some of the unusual Outland | | | | outside the Dark Portal. |
| dwellers give up some rare materials when killed, | | | | Engineers will locate new and useful gadget |
| for use for forge-fires. The miners will "skin" | | | | schematics. These will come from the innovative |
| these corpses to obtain materials utilized by | | | | Goblin and Gnomish in their Research and |
| blacksmiths and engineers. | | | | Development Labs. Two such inventions will be |
| With the blacksmithing, they will now be able to | | | | Rocket Launchers and the Nigh Invulnerability |
| make legendary quality weapons that only they | | | | Belts. Next, this class will have at their disposal a |
| themselves can use, such as a sword or the | | | | Mote Extractor to collect various resources from |
| most durable suit of armor. These will be able to | | | | Outland's magic and gas clouds. Finally, raiding |
| be worn, no matter what the game stage. Then, | | | | engineers will be able to create different colored |
| when they want everyone to take advantages of | | | | smoke flares, enabling marking of significant areas. |
| all this, they can so designate. | | | | |