| Primary professions can be placed in three groups: | | | | you your amour to improve it. Profit wise it is the |
| Gathering professions, crafting professions and | | | | same as blacksmithing. If you use leather |
| service professions. The gathering professions are: | | | | equipment, you might get some use out of this |
| Mining, Herbalism and Skinning. The crafting | | | | profession. You should have the skinning |
| professions are: Blacksmithing, Leatherworking, | | | | profession to support this. |
| Tailoring, Alchemy, Engineering and Jewelcrafting. | | | | Tailoring |
| The service professions are: Jewelcrafting and | | | | Tailors are able to craft cloth items, storage bags |
| Enchanting. There are also some secondary | | | | and magical patches that you can place on your |
| professions: First Aid, Fishing and Cooking. | | | | pants to increase your power. They are also able |
| You are only able to pick two primary | | | | to create rare clothes which usually sell for quite a |
| professions, so choose wisely. You may pick all | | | | lot, making this the most profitable crafting |
| secondary professions regardless of primary | | | | profession. You can also create very good cloth |
| professions. | | | | amour with tailoring, making it a nice professions |
| Mining | | | | for all magic users. You might want to consider |
| Miners dig for metal and gems from various veins | | | | having Enchanting next to this profession. |
| scattered over the world. This is arguably the | | | | Alchemy |
| most profitable profession since you do not need | | | | Alchemy is the knowledge of creating potions and |
| expensive patterns to earn lots of gold. Good for | | | | mixtures, as well as transmuting elemental primals |
| the following professions: Jewelcrafting, | | | | and metal. Transmuting can be very profitable, so |
| blacksmithing and engineering. (Check own article | | | | this shares first place with tailoring on the most |
| for a guide) | | | | profitable crafting profession. You should have the |
| Herbalism | | | | Herbalism profession to support this. |
| Herbalists pick special flowers needed for various | | | | Engineering |
| potions. As you skill up, you're able to hand more | | | | Engineering is the absolute least profitable |
| fragile flowers. It is a very profitable profession. | | | | profession, but probably the funniest. You are able |
| Good for the following profession: Alchemy. | | | | to create the weirdest and most bizarre weapons |
| (Check own article for a guide) | | | | which you can use against enemies, including |
| Skinning | | | | bombs and a ray of death machine. There isn't |
| With the skinning knife, you are able to skin | | | | much, if anything, that you can make to gain |
| various beasts in the world for hides and leather. | | | | money with engineering; however it will give you |
| Skinners are also able to skin certain drakes and | | | | an advantage in quite many situations. You should |
| dragons for their scales. Pretty profitable | | | | have the mining profession to support this. |
| profession as you can combine this with killing | | | | Jewelcrafting |
| monsters. Good for the following profession: | | | | Jewercrafting is the latest addition to the |
| Leatherworking. | | | | profession list, and also worth to pick. You |
| Blacksmithing | | | | prospect ores to get raw gems which you cut |
| Blacksmiths are able to craft mail and plate armor | | | | into high valued gems that will enchant an item |
| as well as weapons like swords, daggers and | | | | with a power increase. You are also able to |
| maces. It is not a profitable profession, however | | | | create jewelery like necks and rings. You should |
| blacksmiths are able to craft some of the best | | | | have the mining profession to support this. |
| weapons and armor in the game, making it a | | | | Enchanting |
| profession worth picking if you're a class in need | | | | Enchanting is a very expensive profession to train |
| of melee weapons. You should have the mining | | | | if you do not do it while leveling. You will always |
| profession to support this. | | | | need expensive mats which you get from |
| Leatherworking | | | | disenchanting uncommon and rare items. As an |
| Leatherworkers are able to craft leather and mail | | | | enchanter, you enchant a person's amour or |
| items as well as drums which increase your | | | | weapon to give it some sort of power increase. |
| group's power and armor kits which you place | | | | |