| White Mages are the wielders of white | | | | all mages need to learn a spell before |
| magic and all other spells that are used | | | | they can cast it. Learning a spell |
| and utilized for healing and curing. | | | | demands purchasing the spell scrolls the |
| Their primary strength lies in the power | | | | same to how warriors must buy weapons |
| to guard their companions and | | | | and then learning to use it to put it |
| themselves, both by healing or curing | | | | into their spell book. |
| damage and other ailments poison, | | | | The best race to choose for the white |
| blindness, and by casting defensive | | | | mage is the taru taru because of their |
| magic protect, and more on them. White | | | | high magic statistics 28 MP base. The |
| mages are the healer job in Final | | | | Hume and the Mithra are also good |
| Fantasy XI. A Healer is the character | | | | secondary choices for their relatively |
| who always keeps the party alive and | | | | high health and good magic skills. |
| going, by healing them either in or out | | | | White mages have good defensive skills. |
| of combat. | | | | They get both shield allowing them to |
| White Mages are not good with combat in | | | | block attacks with their shield and |
| terms of soloing- their offensive spells | | | | parry allowing them to parry attacks |
| have a high MP cost compared to the | | | | with their weapon. Many players have |
| damage they do, and their weapon skills | | | | white mage as their support job because |
| are mediocre compared to other jobs. | | | | of the useful healing and defensive |
| White mages do, however, have many | | | | magic. White mages are limited to clubs, |
| spells that disable or reduce the | | | | staves and ranged weapons. |
| effectiveness of the monster they are | | | | The active abilities of the white mage |
| fighting. With all of these traits under | | | | are only benediction and divine seal. |
| a white mage partying is essential for | | | | Benediction is a starting ability and |
| the character. | | | | heals nearby party members with an area |
| The White Mage is the one of the best | | | | affect heal while divine seal is |
| support jobs as it can heal fellow party | | | | acquired at level 15 and doubles the HP |
| members and keep them alive. A party's | | | | of the next cure spell cast. |
| strength is increased exponentially when | | | | For the white mage's passive abilities, |
| they have a White mage to party with | | | | it has the magic defense bonus which it |
| them and support them in battle. It | | | | acquires at levels 10, 30 and 50. It |
| allows them to last longer, gain more | | | | also acquires the clear mind ability at |
| XP, gain more items, gain more gil. | | | | level 20 which increases the |
| Although they don't excel in offense, | | | | regeneration rate of of mana. At level |
| they play an important role to many | | | | 25, the white mage gets the auto regen |
| players and parties. | | | | ability which gives the ability to |
| White Mage magic is mainly for | | | | regenerate its HP automatically over |
| protection and healing, with some | | | | time. |
| disabling spells as well. Remember that | | | | |