| White Mages are the wielders of white magic | | | | before they can cast it. Learning a spell |
| and all other spells that are used and | | | | demands purchasing the spell scrolls the same |
| utilized for healing and curing. Their | | | | to how warriors must buy weapons and then |
| primary strength lies in the power to guard | | | | learning to use it to put it into their spell |
| their companions and themselves, both by | | | | book. |
| healing or curing damage and other ailments | | | | |
| poison, blindness, and by casting defensive | | | | The best race to choose for the white mage is |
| magic protect, and more on them. White mages | | | | the taru taru because of their high magic |
| are the healer job in Final Fantasy XI. A | | | | statistics 28 MP base. The Hume and the |
| Healer is the character who always keeps the | | | | Mithra are also good secondary choices for |
| party alive and going, by healing them either | | | | their relatively high health and good magic |
| in or out of combat. | | | | skills. |
| | | | |
| White Mages are not good with combat in terms | | | | White mages have good defensive skills. They |
| of soloing- their offensive spells have a | | | | get both shield allowing them to block |
| high MP cost compared to the damage they do, | | | | attacks with their shield and parry allowing |
| and their weapon skills are mediocre compared | | | | them to parry attacks with their weapon. Many |
| to other jobs. White mages do, however, have | | | | players have white mage as their support job |
| many spells that disable or reduce the | | | | because of the useful healing and defensive |
| effectiveness of the monster they are | | | | magic. White mages are limited to clubs, |
| fighting. With all of these traits under a | | | | staves and ranged weapons. |
| white mage partying is essential for the | | | | |
| character. | | | | The active abilities of the white mage are |
| | | | only benediction and divine seal. Benediction |
| The White Mage is the one of the best support | | | | is a starting ability and heals nearby party |
| jobs as it can heal fellow party members and | | | | members with an area affect heal while divine |
| keep them alive. A party's strength is | | | | seal is acquired at level 15 and doubles the |
| increased exponentially when they have a | | | | HP of the next cure spell cast. |
| White mage to party with them and support | | | | |
| them in battle. It allows them to last | | | | For the white mage's passive abilities, it |
| longer, gain more XP, gain more items, gain | | | | has the magic defense bonus which it acquires |
| more gil. Although they don't excel in | | | | at levels 10, 30 and 50. It also acquires the |
| offense, they play an important role to many | | | | clear mind ability at level 20 which |
| players and parties. | | | | increases the regeneration rate of of mana. |
| | | | At level 25, the white mage gets the auto |
| White Mage magic is mainly for protection and | | | | regen ability which gives the ability to |
| healing, with some disabling spells as well. | | | | regenerate its HP automatically over time. |
| Remember that all mages need to learn a spell | | | | |